Soft Body is a playable kaleidoscope, an ever-changing symphony of motion, color, and sound. It’s a mixture of different genres, combining the best aspects of bullet hell games, puzzle games, and Snake to create a challenging and mesmerizing experience.
At their heart, adventure games are about delivering a narrative. They’re mechanically simple. At their most complex, they offer puzzles that give the player some agency in the world, and slow their progression so they don’t just blast through the narrative content. This means that in order to be successful, adventure games need to precisely execute on the few attributes they offer. There isn’t anywhere for developers to hide weakness or inexperience.
How amazing that a turn-based game can feel so urgent. In invisible, Inc., I have as much time as I need to position my agents just so, but I’m always paying attention to the security level at the top right of my screen. That meter tells you when security will be heightened during your heist, and it’s a vital part of what makes this stealth game worth the gray hairs it causes.
If you booted up Uncharted 4: A Thief’s End yesterday or today, you’ll notice a new patch (1.03) and “live update” (.013) have arrived. Now, developer Naughty Dog has published the full patch notes for these.
Each week we search and gather up the coolest comic book art you won’t see in actual comics. The reason you won’t is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.
Housemarque has produced action games with an old school pedigree for years, but Alienation may be its most intense release yet. The epitome of the retro-style, overhead four-player shooter done up with new school technology, this is a game that clearly shows off the developer’s skills at crafting intense action experiences. Alienation isn’t that far removed from Housemarque’s Dead Nation; the aliens you fight here frequently move in a zombie-like fashion. The overhead, isometric perspective and focus on team-based survival feel very familiar, too. However: the devil is in the details. There’s a decided focus on refinement over Housemarque’s past games in Alienation.
Shooters have certainly changed since Doom 3 landed on Xbox and PC over a decade ago, so it comes as a relief to discover that the new Doom embodies the spirit that I loved about its predecessors. Sure, it’s laced with modern touches–Glory Kills get a lot of attention–but after a handful of hours with the campaign, the core experience is thus far familiar-feeling in the ways that truly matter. The demons are tough, the guns are fantastic, and the atmosphere is gnarly. So far, so good. Without early access to Doom, I haven’t been able to play enough to write a full review yet. Like anyone picking it up at launch, I will be knee-deep in virtual blood and ammo casings over the weekend, prepping for my full review early next week.
Lawrence and director Gary Ross are said to be teaming up again for the first time since The Hunger Games.
Oscar-winning Hunger Games actress Jennifer Lawrence is a fontrunner to play the right-hand woman to Sandra Bullock’s character in the upcoming female-led Ocean’s 11 reboot. This is according to a report from The Tracking Board, which claims Lawrence is “at the top of the producers’ shortlist.”
Gears of War designer Cliff Bleszinski has shared his early reactions to id Software’s long-awaited and just-released Doom. Writing on Twitter, Bleszinski said he’s enjoying the game a lot, but had one “minor” piece of criticism–and it’s the same one he has for Gears of War. Check out the tweets below (via DualShockers).
id Software’s long-awaited new Doom shooter is out today, May 13. If you’re wondering which console offers the better experience, Digital Foundry has now posted its initial thoughts on the game’s campaign.
The logo for Hideo Kojima’s new Kojima Productions development studio contains a secret, the game designer and industry veteran has revealed. He told Famitsu that the skull and helmet we see in the logo is actually just one part of it; there is a full body to be revealed later.
Now that Battlefield 1 is officially announced, DICE has been steadily revealing details about the game. To catch you up on what we know about the upcoming entry in the Battlefield series, we’ve collated everything that has been revealed so far.