Combat Week runs May 13-19.

Rockstar Games has detailed the next weekly event for Grand Theft Auto V’s multiplayer mode.”Combat Week,” as Rockstar is calling it, starts today, May 13, and runs through May 19. As part of the event, Rockstar is offering discounts on heavy artillery and vehicles from the Warstock supplier. Additionally, items and services from Ammu-nation and Merryweather are on sale.

Too many hooks.

For a game with so many strong personalities, Battleborn somehow lacks a cohesive identity. Every facet from the characters to the progression to the visual presentation feels overloaded with ideas–some good, some bad, some just confusing. Because it throws so much against the wall, the end result is a scattered grabbag of manic gameplay, complex leveling, and cartoony humor. It vacillates wildly between excitement and predictability, innovation and routine, inspiration and incomprehensibility. In short, Battleborn is fun but messy, and while I appreciate its hyper-stimulating approach, parsing the experience underneath can be maddeningly tricky.

Interstellar remains.

Galak-Z is a game of tense moments and heavy decisions. Its first expansion The Void, to its detriment, is one long adrenaline rush from start to finish. Galak-Z’s frenetic core mechanics are intact, but The Void has sacrificed much of what makes the game so great in the first place.

Oh, to be dead again.

Shooters have certainly changed since Doom 3 landed on Xbox and PC over a decade ago, so it comes as a relief to discover that the new Doom embodies the spirit that I loved about its predecessors. Sure, it’s laced with modern touches–Glory Kills get a lot of attention–but after a handful of hours with the campaign, the core experience is thus far familiar-feeling in the ways that truly matter. The demons are tough, the guns are fantastic, and the atmosphere is gnarly. So far, so good. Without early access to Doom, I haven’t been able to play enough to write a full review yet. Like anyone picking it up at launch, I will be knee-deep in virtual blood and ammo casings over the weekend, prepping for my full review early next week.

Gods and monsters

The Magic Circle is another entry in the burgeoning but fascinating subgenre of games about the process of making games. Most games in that niche tend to aim small, often taking up the perspective of underdogs struggling to make tiny personal games in an industry filled with multimillion-dollar productions. The Magic Circle, on the other hand, aims big. It’s the product of AAA veterans, evidenced by some impressive technical wizardry, but also by the tone and timbre of its commentary, which pointedly deconstructs the egos of business types that tend to rip creativity up by the roots during big-budget game development.

One more day in paradise.

“We receive the due reward of our deeds.” So reads the inscription on an artifact discovered in the early hours of Uncharted 4: A Thief’s End. It’s a passage from the Bible, spoken by Saint Dismas, a man crucified on the same day as Jesus. He spent years robbing and murdering innocent people before being sentenced to death for his crimes. And with those last words of revelation, Dismas earned the title of the Penitent Thief.

When I'm sixty-four.

Chronos is a game about combat mastery. Hostile encounters lead you through its world, separated only by puzzles and moments of discovery. Understanding your enemies and overcoming them is key to moving forward, while death acts as the teacher that keeps you after class to discuss what you did wrong. Some foes can prove highly difficult, but learning their patterns and how they react to your actions turns such encounters from stilted and daunting to rhythmic and exhilarating. Chronos could be accused of mimicking a number of different games, but what it does with all it has makes for a highly enjoyable experience that stands on its own despite a few flaws.

Amir Hekmati is now "trying to put his life back together as best he can."

The former video game developer and United States Marine who was released by Iran in January is now suing the country, claiming he was tortured while in captivity. Amir Hekmati said in a lawsuit filed this week that he was viciously tortured–physically and emotionally–during the four-and-a-half years that the Iranian government held him. Hekmati had been in prison since 2011, after he was arrested in Iran on charges of espionage.